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Quintet Magician Duel Links Deck

Magician Girl: deck recipe [Nov 4]

Duel Links Wizard Girl deck, Wizard Daughter in the current meta, how to use.

Duel Links Breaking News

Yu-Gi-Oh Vrains Duel Links

update 04/11/2021

Table of contents

  • Required Card Boxes
  • Instance Deck
  • Other Version
  • How to Play
  • Other useful cards
  • [November 2020] KC Loving cup Lvl Max Notes
  • [November 2021] KC Loving cup 1st Stage Lvl Max Notes
  • [February 2020] KOG Notes

Required Card Boxes

Example Deck

Standard Version

Other Version

Timaeus Version

[Skill] clarification User
Dark Horizon
If yous accept a total of 2000 or more damage, you can use this Skill on the adjacent turn.
Play 1 "Dark Magician Girl" from your Deck.
If y'all take a full of 2500 or more damage on your previous plow, y'all can play 1 "Dark Magician" from your Deck instead. This Skill tin be used once per Duel.
Yugi Muto (DSOD)
Yugi Muto (DSOD)

How to Play

Magician Girls

The Sorcerer Girls are expert at two things, deck cycling during your turn and swarming during the opponent'due south plough. These two qualities work separately to let you set up both of your boss monsters' summoning.

Kiwi Magician Girl
Kiwi Wizard Girl
WIND Spellcaster ★five
ATK 1800 / DEF 1200
Dark Dimension [R]
During either player's plough: You lot tin can discard this card; "Magician Girl" monsters you lot currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the stop of this turn. Spellcaster-Type monsters you command cannot be destroyed past card effects, and your opponent cannot target them with card furnishings.

Keep Kiwi in your hand to use every bit an ATK boost when your Magician Girls boxing. This tin can exist washed during your turn, making use of your deck's swarming ability for significant damage. Or you can discard Kiwi equally a battle trap when your opponent declares battle.

When you Normal Summon Berry, your opponent is likely to Fiendish Concatenation her to negate the search. When this happens yous tin use Berry'south effect to Special Summon Kiwi from the deck and allow your search effect to go through. And from that betoken all your Spellcasters will be protected from targeting and destruction effects.

Chocolate Magician Girl
Chocolate Wizard Daughter
WATER Spellcaster ★4
ATK 1600 / DEF 1000
Nighttime Dimension [UR]
One time per plow: You tin can discard i Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an assail: You tin target one Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon information technology, then change the attack target to it, and if you practise, the attacking monster'southward ATK becomes half its electric current ATK.

Chocolate has the standard "if attacked Special Summon a Spellcaster" event, but hers is unique considering it Special Summons from the graveyard. With this you can revive a Kiwi you previously discarded. Yous can besides revive Berry to Special Summon more Magician Girls from your deck if your opponent doesn't cancel their assail.

Chocolate's first outcome is good for cycling through your deck and loading Spellcasters into your graveyard. Spellcasters in your graveyard can after be revived by Chocolate or used as fusion fabric with Magicalized Fusion.

Apple Magician Girl
Apple Magician Daughter
FIRE Spellcaster ★three
ATK 1200 / DEF 800
Dark Dimension [R]
Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then modify the attack target to it, and if y'all practice, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by boxing or carte du jour event: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your paw.

When destroyed, Apple tree lets you recover Magician Girls from the graveyard. Yous would want to prioritize recovering Chocolate and Berry for their deck cycling ability, and then you desire to recover Kiwi for her ATK boost event. If you have Eye of Timaeus onhand you can recover DMG if you accept the means to summon her, otherwise leave her in the graveyaard to revive with Chocolate's issue.

The downside of Apple tree in a standard build is her inablity to Special Summon DMG from your mitt. And then too many copies of Apple tree tin hinder y'all from making DMG the Dragon Knight.

Berry Magician Girl
Berry Magician Daughter
World Spellcaster ★1
ATK 400 / DEF 400
Nighttime Dimension [SR]
If this carte is Normal Summoned: You tin can add 1 "Magician Girl" monster from your Deck to your paw. Once per turn, during either actor's turn, when your opponent activates a card or upshot that targets this card, or targets this carte for an attack: You can change this card'due south battle position, and if yous practice, Special Summon 1 "Sorcerer Daughter" monster from your Deck, except "Berry Sorcerer Girl".

Berry substantially searches ii Magician Girls from your deck. Ane search upon summoning, and ane search when she is targeted past your opponent. This makes her great for thinning your deck and setting up Magicalized Fusion. You can also employ her event to search/Special Summon DMG from your deck to employ with Eye of Timaeus.

When Chocolated is targeted for an attack, revive Berry. your opponent'south assail will be redirected at Berry letting you Special Summon a Magician Girl from the deck. And at this bespeak yous're all setup for Magicalized Fusion.

Super Squad Buddy Strength Unite!

Super Team Buddy Force Unite!
Super Team Buddy Forcefulness Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face up-up monster on the field; Special Summon 1 monster from your mitt or GY, with the same original Type as that monster's, but with a different original proper noun. If this card in its owner'south Spell & Trap Zone is destroyed past an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Since all your monsters are Spellcasters, Super Team Buddy Force lets you revive any monster for gratis. Generally the best monster to revive would be Chocolate to let you cycle the deck, you can besides revive Lemon for this purpose but Chocolate is an overall ameliorate pick. If you have Eye of Timaeus onhand, revive DMG.

You tin use Super Team Buddy Force in response to your opponent's destruction outcome to revive Kiwi and protect your Spellcaster monsters.

Extra Decks

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★vii
ATK 2600 / DEF 2100
Infinite Ray [SR]
ii Level vii monsters
You can also Xyz Summon this menu by using a Rank five or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials fastened to that monster as well become Xyz Materials on this carte du jour.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Number 61: Volcasaurus
Number 61: Volcasaurus
Fire Dinosaur ★v
ATK 2500 / DEF k
Rage of Volcano [UR]
2 Level 5 monsters
Once per turn: You lot can detach 1 Xyz Material from this menu, then target ane face up-up monster your opponent controls; destroy that opponent'southward monster, and if you practice, inflict damage to your opponent equal one-half to the destroyed monster's original ATK. This card cannot attack your opponent direct during the plow you actuate this effect.
Adreus, Keeper of Armageddon
Adreus, Keeper of Armageddon
Nighttime Fiend ★5
ATK 2600 / DEF 1700
Shark Fang [SR]
2 Level v monsters
Once per turn: You can detach 1 Xyz Textile from this menu to target 1 confront-up carte du jour your opponent controls; destroy it.
Number 70: Malevolent Sin
Number lxx: Malevolent Sin
DARK Insect ★iv
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
One time per plow: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish information technology until your opponent'south next Standby Phase. At the stop of the Damage Step, if this card attacked: You can make this bill of fare gain 300 ATK, and if you do, increase its Rank by 3.
Diamond Dire Wolf
Diamond Dire Wolf
EARTH Animate being ★iv
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR] [SR]
2 Level 4 monsters
Once per turn: You tin detach 1 Xyz Material from this card, then target 1 Creature, Beast-Warrior, or Winged Animate being-Type monster you control and 1 other carte du jour on the field; destroy them.
Sylvan Princessprite
Sylvan Princessprite
LIGHT Plant ★1
ATK 1800 / DEF 100
Selection Box Vol.04 [SR]
2 Level 1 monsters
Yous tin can detach 1 Xyz Fabric from this card; excavate the top card of your Deck, and if it is a Spell/Trap Carte du jour, add information technology to your hand. Otherwise, send it to the Graveyard. Yous can send 1 other Plant-Type monster from your hand or face-upward from your field to the Graveyard, and so target 1 "Sylvan" monster in your Graveyard; Special Summon it. You tin just employ each issue of "Sylvan Princessprite" once per turn.
Digital Bug Corebage
Digital Issues Corebage
Lite Insect ★v
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more than Level 5 LIGHT Insect-Type monsters
You lot can as well Xyz Summon this carte past detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster y'all control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster besides become Xyz Materials on this card.) Once per plow: Y'all can detach i Xyz Cloth from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Harm Step): Y'all can attach 1 Insect-Type monster from your Graveyard to this card every bit Xyz Material.
Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's plough, if two or more monsters with the same name are on the field: You can disassemble 1 Xyz Material from this card; cull one monster among those with the same proper noun, and destroy all other monsters with that proper noun. While this card remains face-upward on the field, your opponent cannot Summon monsters with the aforementioned name equally whatsoever of the monster(s) chosen for this carte's effect. If this card is sent to the Graveyard: You lot tin can ship 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Other useful cards

Other Techs

Other Extra Decks

Diamond Dire Wolf
Diamond Dire Wolf
Globe Beast ★four
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
One time per plough: You lot can detach 1 Xyz Material from this carte du jour, so target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

[Nov 2020] KC Cup Lvl Max Notes

Drustan

Invoked Magician GirlDrustan Invoked Magician Girl Drustan2

IGN: Drustan, Skill: Draw Sense: Nighttime, Engagement Submitted: Nov 17

Note By Drustan:

Same decklist equally the one I used for KOG this season except for one bill of fare: I swapped Chain Disappearance for Needle Ceiling. Both cards are in the backrow "bombs" category, merely CD is mich more than of a going 1st carte which has more than limited usefullness in the heart and endgame. NC on the other hand is more versatile, it is useful in the early game vs karakuri/blackwings/DM but tin can also relieve you in lost middle/endgame positions where your opponent has a total board. Finally, I've tested a 21card variant of this deck adding a Reserve Fusion, as Aleister is your win conditions enabler. What I found is that although the card helps in early/middle game, it reduces your probability of opening a starter + 2 defensive backrows (39% vs 44%), which is what you need either going start (either apple tree or aleister, apple tree is preferred well-nigh of the time unless you lot tin go straight into a cocytus) or second.

[November 2021] KC Cup 1st Phase Lvl Max Notes

^¥|^ €|T@¥€B

Magician Girl^¥|^ €|T@¥€B Magician Girl ^¥|^ €|T@¥€B2

IGN: ^¥|^ €|T@¥€B, Skill: Sorcerer Girls, Date Submitted: November 28

Noted By ^¥|^ €|T@¥€B:

  • Stall with your Magicianl Girls and Skill until you summon Kiwi.
  • Clear with Time Sorcerer of Tomorrow or Quintet Magician.

  • 3 Super Team Buddy Strength Unite! volition brand it more than easier sadly I simply have i."

[February 2020] KOG Notes

Tristan

Invoked Magician GirlTristan

IGN: Tristan, Skill: Describe Sense: DARK, Date Submitted: Feb 24

Noted past Tristan:

Standard Invoked MG list with the add-on of Debunk which gives value against most meta decks (noble, water, desperado, onomat, thunder, bluish-optics, darklords).

Invoked Engine

Aleister the Invoker
Aleister the Invoker
Nighttime Spellcaster ★four
ATK m / DEF 1800
Night Dimension [UR]
(Quick Effect): Y'all can ship this menu from your hand to the GY, so target 1 Fusion Monster yous command; it gains chiliad ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add i "Invocation" from your Deck to your paw.
Invocation
Invocation
Normal Spell
Dark Dimension [UR]
Fusion Summon ane Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either actor'southward GY as Fusion Material. If this carte is in your GY: You lot tin can target 1 of your banished "Aleister the Invoker"; shuffle this carte into the Deck, and if you exercise, add that bill of fare to your hand. You can simply utilize this event of "Invocation" once per turn.

Aleister and Invocation are a recyclable versatile 2-card fusion engine allowing you lot to splash them in multiple decks. Normal summon Aleister to search Invocation and then make a Fusion monster using the Aleister on your field as material. Render Invocation to the deck and recover Aliester to your hand. Aliester can then be discarded for a stat boost if needed or Normal Summoned during your next turn for another Fusion combo.

The varied attributes of your Magician Girls gives you admission to all your Invoked Fusions no matter the match up.

Ritual Beast Engine

Spiritual Beast Tamer Winda
Spiritual Animate being Tamer Winda
Wind Psychic ★4
ATK 1600 / DEF 1800
Spirit of the Beast [UR]
If this menu in its owner'south possession is destroyed by an opponent's carte du jour (by battle or card effect): You tin can Special Summon ane "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning weather condition. You tin only Special Summon "Spiritual Beast Tamer Winda(s)" in one case per turn.

The Ritual Beast Engine is another Extra Deck engine to fill up Actress Deck space. Basically you crash Winda into enemy monsters to go Ritual Beast Ulti monsters onboard. It doesn't really synergize with anything else in the deck, but directly up gives your deck an easy mode of getting powerful monsters onboard.

Ritual Beast Ulti-Apelio
Ritual Beast Ulti-Apelio
Current of air Pyro ★6
ATK 2600 / DEF 400
Spirit of the Brute [UR]
1 "Ritual Beast Tamer" monster + one "Spiritual Animal" monster
Must be Special Summoned (from your Extra Deck) past banishing the above cards y'all control, and cannot be Special Summoned past other ways. (You lot exercise not use "Polymerization".) If this bill of fare attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either role player's turn: You can render this menu you control to the Actress Deck, then target 2 of your banished monsters (i "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Ulti-Apelio is basically the Ritual Animate being Engine'due south counterpart to the Invoked Engine's Purgatrio. While Purgatrio is much more effective at dealing damage, Ulti-Apelio is less likely to exist disrupted. Both monsters are skillful at criminal offence but for differing reasons.

Ritual Beast Ulti-Pettlephin
Ritual Beast Ulti-Pettlephin
Current of air Aqua ★vi
ATK 200 / DEF 2800
Spirit of the Animal [R]
1 "Ritual Animate being Tamer" monster + 1 "Spiritual Beast" monster
Must exist Special Summoned (from your Actress Deck) by banishing the above cards you command, and cannot exist Special Summoned past other ways. (Y'all do non use "Polymerization".) Cannot be destroyed by card furnishings. During either actor's turn: You tin return this menu you control to the Actress Deck, and then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and one "Spiritual Beast" monster); Special Summon them in Defense Position.

Ulti-Pettlephin is the Ritual Creature Engine's counter role to Invoked Engine's Cocytus. Simply with Cocytus currently banned, Pettlephin is your but defensive option. Set up Winda and let your opponent destroy it by battle, so Special Summon Pettlephin to wall all subsequent attacks. It will likewise exist somewhat annoying to remove because of its amnesty to effect destruction.

Other Magician Girls

DMG is an important combo slice in a standard Magician Daughter build. You want to go her on the field to target with Eye of Timaeus and brand DMG the Dragon Knight. Y'all as well go access to Dark Burning Attack, which substantially destroys all your opponent's monsters.

Being the strongest Magician Girl, she is the platonic monster to summon when Chocolate or Lemon is targeted for an assault. Forcing the opponent to abolish the attack unless they boxing with a monster having more than 4000 ATK. And when your turn comes effectually, you can use DMG for Middle of Timaeus.

Lemon Magician Girl
Lemon Magician Girl
Low-cal Spellcaster ★2
ATK 800 / DEF
Dark Dimension [N]
One time per plough: You can Tribute ane "Magician Girl" monster, except "Lemon Sorcerer Daughter"; add one Spellcaster-Blazon monster from your Deck to your mitt. Once per plow, if this menu is targeted for an attack: You can Special Summon 1 Spellcaster-Blazon monster from your paw, but its effects (if any) are negated, and then change the set on target to information technology, and if yous do, the attacking monster'south ATK becomes half its current ATK.

Lemon'southward showtime effect is useful for cycling your deck if you have another Magician Girl to use as tribute. Use this search effect to get DMG onhand and afterwards Special Summon when Lemon is attacked. Or you can search Kiwi for an ATK boost if you already have DMG onhand.

Lemon's 2nd effect is only useful for summoning DMG, whose consequence doesn't really matter in this deck. Special Summoning something like Chocolate or Kiwi would exist a waste matter of their expert effects.

Dark Burning Set on

Can be activated if you control DMG or DMG the Dragon Knight. Since information technology is rare for your opponent to put significant monsters face-down, Dark Burning Attack will ordinarily articulate your opponent'south monster zones, unless you're going against a deck like Subterror.

Dark Sorcerer Girl the Dragon Knight

Dark Magician Girl the Dragon Knight
Night Magician Girl the Dragon Knight
DARK Dragon ★7
ATK 2600 / DEF 1700
Witchs Sorcery [UR]
"Night Magician Daughter" + i Dragon-Type monster
Must be Fusion Summoned with the higher up Fusion Materials or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per plough, during either role player's plow: You tin can send one card from your paw to the Graveyard, then target i face-up card on the field; destroy that target.
The Eye of Timaeus
The Eye of Timaeus
Normal Spell
Guardians of Rock [R]
(This carte du jour is also always treated as "Legendary Dragon Timaeus".)
Target i "Dark Magician" monster y'all control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as a Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.

DMG the Dragon Knight is the easier boss monster to summon in this deck. Get DMG on the field with any of your Magician Girls' furnishings, and and then target that DMG with Heart of Timaeus. You can also get DMG on the field by purposefully taking 2000 or more damage during the opponent's plough then using your Skill.

DMG the Dragon Knight'due south removal effect is good for getting rid of trouble cards. The ability to activate it during your opponent's plough makes it great for disrupting Synchro combo pieces like Shiranui Squire and Dragunity Senatus. Yous can too remove trouble cards, like Dark Magical Circumvolve and Vision HERO Admiration, immediately after your opponent puts them on the field.

Apple tree can provide the costs to use for DMG the Dragon Knight's effect. You can even trigger Apple's recovery effect past destroying her yourself.

Quintet Magician

Quintet Magician
Quintet Magician
DARK Spellcaster ★12
ATK 4500 / DEF 4500
Dark Dimension [SR]
five Spellcaster monsters
Must exist Fusion Summoned. If this bill of fare is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up carte on the field cannot be Tributed, nor used every bit Fusion Material, also it cannot be destroyed by card effects.
Magicalized Fusion
Magicalized Fusion
Normal Spell
Dark Dimension [R]
Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You tin can just activate ane "Magicalized Fusion" per turn.

With but one copy and no way to search Magicalized Fusion, it tin can be somewhat unreliable. But it's still worth running with the Wizard Girls' quick graveyard setup. Additionally the Magician Girls ability to quickly thin your deck, and the boosted draw with Chocolate'due south effect lets you depict into Magicalized Fusion more consistently.

Summoning Quintet Magician volition usually win you the Duel. The field wipe commonly lets y'all attack directly with Quintet Wizard. Even if your opponent has monsters that survive the field wipe, it is unlikely they can assail over Quintet Magician. Quintet Magician doesn't have to worry nearly Sphere Kuriboh because of his loftier DEF, and Bacon Saver/Kiteroid but stall him. Quintet Magician is also especially hard to remove existence allowed to Lava Golem, Predaplant Chlamydosundew, and all destruction effects.

Comments

Anonymous

When those zombies stall it'south bad only when a bunch of girls do it it's okay and nobody says shi t simply well that how si mping is I estimate

<< Anonymous

Simps gotta simp

anonymous

im rather facing aroma than wizard daughter. all they exercise merely summon a monster discard a card add some other spellcaster and cease plow. not a single boxing stage. when requirement enough here they go quintet and stop the games. what a cowards dull duel

<< Anonymous(anonymous)

It certainly is one of the more listen-numbing decks to fight. If they're not summoning Quintet, it's Invoked Purgatorio. Definitely non the near interesting duel you could have.

<< Anonymous(bearding)

What a stupid comment, That's why they add atk boosts on Kiwi and at Tea'southward skill,

<< Bearding(Goed)

It'south Konamis error for not giving spellcasters their 🔥ing teeth…

Anonymous

Play the dark wizard girl dragon knight version and stuggle in every single match. Play the invoked version and win duels.

<< Bearding

Yeah invoked version is competitive. The pure version is merely for fun.

<< Anonymous

I play the Timaues version and find great success in it

Anonymous

would this deck exist viable with silent sorcerer involved?

<< Anonymous

I'll be honest with y'all: In this specific case the trap are the ones that comport the whole deck. Y'all can add silent sorcerer but you'll have to ditch either some magician girls or some traps (that yous shouldn't since they are the existent win status)

<< Bearding

ditch invoker maybe?

<< Anonymous

Could work, only Invoked gives you an actress win condition, without it it would simply exist silent magician smacking everything by herself.
Magician girls take close to no aggro capabilities (only with kiwi simply it's a brick)

<< Anonymous

I've heard talk of Silent Magician in Fortune Ladies, but Magician Girls are ameliorate off with Aleister or Quintet since they're better at pushing for damage than Silent Wizard is.

Yami Aster

Invoked Magician Girls vs. Karakuri function 2 (phone viewable merely) #DuelReplay #DuelLinks
https://duellinks.konami.net/att/03328e7064cb42e2f0ce872f303b63e8c7b70e7062

Citeina

Terible mentality and players in duel links smoking crack meta decks

HyperShadow92

My magician girl deck is merely equally good every bit these listed here. Playing duels in duel world and PvP still has given me wins.

<< Anonymous(HyperShadow92)

Don't overhype a rogue deck

<< Anonymous

Rogue deck doesnt beat Shiras, Karakuris and Blackwings. The decklist of Hypershadow is Rogue because not optimal at all. the Invoked is top. Stay a copycat its not my trouble. If Elementsaber was good the MG version has few advantages more than, deck cycling and Quintet, with stall abilities.

<< Anonymous

An other point is Invoked Elementsaber needs the Field sPell to stall with Molehu, each time u want to utilize his Result u have to discard a Elementsaber. Which is not the case with MGs who can stall for FREE, until Aleister comes.MG cycling effects permit to describe Aleister much quicker and to kick the opp. Believe what u want whatever guys

<< Anonymous

refeering to hyper shadow deck

Anonymous

dark magic assault and nighttime burning attack should be banned.

<< Anonymous

Actually ? Its non fifty-fifty used. For me Herald of Completeness is the ane that shoule be banned considering nothing can stop that stupid carte. Playing it plough 1 and going 2d is instant win unless they face a swarm deck

Bearding

Hither is my version of MG Invoked, I accept keen success with it. :

2x Aleisters (or iii if u dont want the Cyclone)

<< Anonymous

2x Chocolate
3x Berry
1x Fortune Fairy En
1x Lemon
1x Apple
1x Invokation
1x Catholic Cyclone
1x Concentrated Current
1x Magic Wand
1x Hey Trunade
1x Magicalized Fusion
2x Floodgates
1x Reserve of Fusion
1x 10 Wall Of D

Actress deck :
3x Purgatrio
one Quintet
1x Cocytus
1x Caliga

Skill : Destiny Draw

<< Anonymous

Notes : Quintet is really a plus when u tin summon it then e'er keep a Magicalized fusion that u can draw while Cycling ur deck or with Destiny Draw.
Fortune Fairy En is a squeamish tech to accept for a burn fusion resources, if you lot depict her u special summon her and destroy any menu prepare, monster or trap. Hey Trunade ! Is a must to kick ur opponent before u finish him wwith Purgatrio.

Kirin

Invoked Berry Chocolate

Theonewhoknocks

June 2020 KOG deck is incomplete. Lol

Evil Rick

Not gonna lie, this deck is kinda becoming annoying to fight.

There are very few ways to counter Quintet Magician and Dark Wizard Girls are adept at stalling.

The only real counter to this is Fairy Counter, Zombie World & Necrovalley decks.

<< Anonymous(Evil Rick)

Samurai Destroyer and Armades are garunteed counters.

<< Anonymous

Armades volition smash Berry similar a melon.

<< Anonymous

That'south why you lot accept canadia sir.
Chocolate tin can destroy a Samurai destroyer and Armedes when they are in defense force position

<< Anonymous(Evil Rick)

Dont forget Dragunity

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